I gave a presentation where GIS might evolve in 20 years from now as part of the GIS Ostrava 2025 conference on 5.3. 2025. it was great to see again colleagues ! get eye-contact with audience and not just virtual applause. Also nobody was showing physically thumbs-up or red heart (in that case I would call emergency), rather real spoken (I mean real sound wave based ) comments, real talk and smiles. That was the main topic of the talk – Spatial Interactive – with people, tech, discoveries. Step out of the ‘glass-illusion’ trap.
Spatial Interactive
Stanislav Sumbera, GIS Vision 2024, 5.3. 2025,GIS Ostrava 2025
- What happens here is more important than what happens now.
- Space is naturally interactive, enabling collaboration and sharing.
- The computer is not behind a 2D glass screen but understands 3D space and interactions within it.
- People learn through observation, collaboration, and play.
- Community Computer
- Projective Augmented Reality (Projective AR)
- Bret Victor – Dynamicland

image sources:https://gislab.utk.edu/tag/ar-sandbox/ , Dyamicland.org, Lightform
- HMD / Head-Mounted Displays – Apple Vision Pro
- Spatial Computing
- Control through advanced gestures
- “Super persistence” of objects – digital objects remain anchored as if truly part of the physical world
- Pseudo-haptic feedback – realism in rendering creates the illusion of tactile response
- Currently at the “UNIX Workstation” stage of the 1980s – showcasing possibilities that will later become accessible to everyone.
- Also bloged here
2. Web, Open Source, and Technology Accessibility
- From Google Maps → OpenLayers → Leaflet → MapBoxGL → MapLibreGL → ?
- Each step represents greater availability, democratization, and accessibility of mapping technology, pushing development forward.
- How difficult was it to render an image in 1993? How difficult was it to share that image with others? And today?
- What is difficult, expensive, yet possible today that will become commonplace in 20+ years?


3. Lifespan of Data vs. Lifespan of Technology
- WMS – Simple for visualization
- Vector tiles – More complex to render (OGC API Tiles, MapBox Tiles, MapLibre Tiles – MLT)
- 3D tiles – OGC 3D Tiles, evolving standards for spatial data
- More aesthetics, smoothness, and artistic expression in maps
- Real-time rendering techniques, such as Gaussian Splat, for next-generation visualization

from Book: Eneterpise SOA by Krafzig, Banke, Slama
4. Scanning Spaces and Objects
- 3D scanning is accessible to everyone
- Spatial Video, Spatial Photo
- 3D scanning is as simple as taking a photo
- Photorealistic scanning
5.Precise Geolocation ~2-10 cm
- VPS (Visual Positioning System) – accuracy < 10 cm
- 5G geolocation
- Affordable high-precision GNSS + RTK/PPP (< 10 cm)
- Accessible VPS from panoramic images, Mapy.cz?
6. AI – Welcome to the Jungle
- NPCs have become “thinking machines” (are we, on other side, turning into NPCs ourselves? aka Jumanji 2 )

Image from Jumanji 2,driver – Mason Pike ?
- The Chinese Room paradox – an English speaker perfectly assembles answers in Chinese following instructions without understanding the Chinese language and symbols meaning.
- AI cannot create true originality but excels at combining and compiling existing inputs – a “super plagiarist” or “super puzzle resolver” ?
- Might replace a significant amount of human (intellectual + routine) labor – in GIS (georeferencing, recognition/classification), programming/syntax, and more
- “Hard work for machines, thinking for people” (Tomáš Baťa) is evolving into “(Pre)thinking* for machines, creativity/ideas for people” (in Czech Language : pre-mýšlení)
- AI model marketplace – grow (cultivate) your unique “thought twin” that integrates into an open AI network.
- Developer Twin: Blog post



Hyper self-digitalization is not healthy like any other extreme, this is my observation, there are ways how to reduce it and since this is very new area of research it will take cca another decade to educate society on digital hygiene. Meanwhile there are already some good books available – Cal Newport’s Book : “Digital Minimalism”.


