I gave a presentation where GIS might evolve in 20 years from now as part of the GIS Ostrava 2025 conference on 5.3. 2025. it was great to see again colleagues ! get eye-contact with audience and not just virtual applause. Also nobody was showing physically thumbs-up or red heart (in that case I would call emergency), rather real spoken (I mean real sound wave based ) comments, real talk and smiles. That was the main topic of the talk – Spatial Interactive – with people, tech, discoveries. Step out of the ‘glass-illusion’ trap.
Spatial Interactive
Stanislav Sumbera, GIS Vision 2024, 5.3. 2025,GIS Ostrava 2025
- What happens here is more important than what happens now.
- Space is naturally interactive, enabling collaboration and sharing.
- The computer is not behind a 2D glass screen but understands 3D space and interactions within it.
- People learn through observation, collaboration, and play.
- Community Computer
- Projective Augmented Reality (Projective AR)
- Bret Victor – Dynamicland

image sources:https://gislab.utk.edu/tag/ar-sandbox/ , Dyamicland.org, Lightform
- HMD / Head-Mounted Displays – Apple Vision Pro
- Spatial Computing
- Control through advanced gestures
- “Super persistence” of objects – digital objects remain anchored as if truly part of the physical world
- Pseudo-haptic feedback – realism in rendering creates the illusion of tactile response
- Currently at the “UNIX Workstation” stage of the 1980s – showcasing possibilities that will later become accessible to everyone.
- Also bloged here
2. Web, Open Source, and Technology Accessibility
- From Google Maps → OpenLayers → Leaflet → MapBoxGL → MapLibreGL → ?
- Each step represents greater availability, democratization, and accessibility of mapping technology, pushing development forward.
- How difficult was it to render an image in 1993? How difficult was it to share that image with others? And today?
- What is difficult, expensive, yet possible today that will become commonplace in 20+ years?


3. Lifespan of Data vs. Lifespan of Technology
- WMS – Simple for visualization
- Vector tiles – More complex to render (OGC API Tiles, MapBox Tiles, MapLibre Tiles – MLT)
- 3D tiles – OGC 3D Tiles, evolving standards for spatial data
- More aesthetics, smoothness, and artistic expression in maps
- Real-time rendering techniques, such as Gaussian Splat, for next-generation visualization

from Book: Eneterpise SOA by Krafzig, Banke, Slama
4. Scanning Spaces and Objects
- 3D scanning is accessible to everyone
- Spatial Video, Spatial Photo
- 3D scanning is as simple as taking a photo
- Photorealistic scanning
5.Precise Geolocation ~2-10 cm
- VPS (Visual Positioning System) – accuracy < 10 cm
- 5G geolocation
- Affordable high-precision GNSS + RTK/PPP (< 10 cm)
- Accessible VPS from panoramic images, Mapy.cz?
6. AI – Welcome to the Jungle
- NPCs have become “thinking machines” (are we, on other side, turning into NPCs ourselves? aka Jumanji 2 )

Image from Jumanji 2,driver – Mason Pike ?
- The Chinese Room paradox – an English speaker perfectly assembles answers in Chinese following instructions without understanding the Chinese language and symbols meaning.
- AI cannot create true originality but excels at combining and compiling existing inputs – a “super plagiarist” or “super puzzle resolver” ?
- Might replace a significant amount of human (intellectual + routine) labor – in GIS (georeferencing, recognition/classification), programming/syntax, and more
- “Hard work for machines, thinking for people” (Tomáš Baťa) is evolving into “(Pre)thinking* for machines, creativity/ideas for people” (in Czech Language : pre-mýšlení)
- AI model marketplace – grow (cultivate) your unique “thought twin” that integrates into an open AI network.
- Developer Twin: Blog post


Both the stride (bytes of padding added to each row), as well as the
extended rows (rows of padding at the bottom or top of the buffer) are
important.
The extended rows are what changed in iOS6; you can find out how many rows
of padding are added to the buffer using:
CVPixelBufferGetExtendedPixels(pixelBuffer, &columnsLeft, &columnsRight,
&rowsTop, &rowsBottom)




Flyover mode in Apple Maps allows AR/VR style interaction. This is not by default available for iOS developers using underlaying MapKit/ARKit technology. However it is possible to test it and the following short video is about this proof of concept – viewing cadastral maps (iKatastr) in VR like experience on iPad . Btw. Flyover mode on iOS 11 has some strange handling of overlays – described