How to disable base Google Maps in MapKit

I have searched this and couldn’t find any answer, so here is my own research so far on this subject. You can disable MapKit base layers using 3 approaches:

#1 remove subview from MKMapView (quite bad as you will loose all overlays too)

#2 use undocumented function (bad too as this will be rejected by Apple approval process):

// get MKMapTileView from view hierarchy

UIView * mkMapTileView = [((UIView*) [ ((UIView*)[self.subviews objectAtIndex:0]).

subviews objectAtIndex:0]).subviews objectAtIndex:0];

// call undocumented method

if ( [mkMapTileView respondsToSelector:@selector(setDrawingEnabled:)]){

[mkMapTileView performSelector:@selector(setDrawingEnabled:) withObject:(id) NO];

#3 use method swizzle

inspired by http://www.mikeash.com/pyblog/friday-qa-2010-01-29-method-replacement-for-fun-and-profit.html

http://atastypixel.com/blog/making-uitoolbar-and-uinavigationbars-background-totally-transparent/

this method is fine as it is official method and enables you to ‘subclass’ a class that you don’t have access in compile time.

#import <objc/runtime.h>

// original method declaration

static void (*_origDrawLayerInContext)(id, SEL, CALayer*, CGContextRef);

// set up subclass in runtime..in some entering method

UIView * mkMapTileView = [((UIView*) [ ((UIView*)[self.subviews objectAtIndex:0]). subviews objectAtIndex:0]).subviews objectAtIndex:0];

Method  origMethod = class_getInstanceMethod([mkMapTileView class], @selector(drawLayer:inContext:));

_origDrawLayerInContext = (void *)method_getImplementation(origMethod);

if(!class_addMethod([mkMapTileView class], @selector(drawLayer:inContext:), (IMP)OverrideDrawLayerInContext, method_getTypeEncoding(origMethod)))

method_setImplementation(origMethod, (IMP)OverrideDrawLayerInContext);

// implement our Override

static void OverrideDrawLayerInContext(UIView *self, SEL _cmd, CALayer *layer, CGContextRef context) {

// possibly call original method if you leave it empty base google maps will not be displayed. You can draw custom content here as well…

//  _origDrawLayerInContext(self, _cmd, layer, context);

}

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